- ...LoadTexture('ship.tga', Tex2, false);
- {geschiet nur einmal, etwa beim drücken einer taste}
- .
- .
- .
- glBindTexture(GL_TEXTURE_2D, Tex2);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(posx, posy, 1);
- glTexCoord2f(0,1); glVertex3f(posx, posy+50, 1);
- glTexCoord2f(1,1); glVertex3f(posx+200, posy+50, 1);
- glTexCoord2f(1,0); glVertex3f(posx+200, posy, 1);
- glEnd;