-  //Erste Textur unit einstellen
 -  glActiveTextureARB(GL_TEXTURE0_ARB);
 -  glEnable(GL_TEXTURE_2D);
 -  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE);
 -  BindTexture(Texturname);
 -  //Zweite Textur unit einstellen
 -  glActiveTextureARB(GL_TEXTURE1_ARB);
 -  glEnable(GL_TEXTURE_2D);
 -  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE);
 -  glEnable(GL_BLEND);
 -  glBlendFunc(GL_ONE,GL_ONE);
 -  BindTexture(Multitexturename);
 -  //Quad zeichnen
 -  BindTexture('wall.jpg');
 -  //Quad Zeichnen
 

