- glBindTexture(GL_TEXTURE_2D, tex[i]);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, texture1[i]^.sizeX, texture1[i]^.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, texture1[i]^.data);