- Vertex[i,0] := ((X + VertPos[I][0])/Resolution*Size-Size/2)*Ratio;
- Vertex[i,2] := (Z + VertPos[I][1])/Resolution*Size-Size/2;
- Vertex[i,1] := HeightData[X + VertPos[I][0],Z + VertPos[I][1]]*4*0.01;
- glTexCoord2f((Vertex[i,0]-Size*Ratio/2)/(Size*Ratio), (-Vertex[i,2]-Size/2)/Size);
- glVertex3fv(@Vertex[i]);