- float left = 0.0f + kamera.verschiebung[0];
- float right = screen_size[0] + kamera.verschiebung[0];
- float bottom = 0.0f;
- float top = screen_size[1];
- float near = 1.0f;
- float far = 50.0f;
- Matrix.orthoM( _ProjectionMatrix, 0, left, right, bottom, top, near, far );