- glPushMatrix();
- glLoadIdentity();
- cam->readInput();
- glPushMatrix();
- cam->rotateCamera();
- skybox->draw();
- cam->moveCamera();
- glTranslatef(0, -1, 0);
- glPushMatrix();
- glTranslatef(0, -0.5f, 0);
- glScalef(0.45f, 0.45f, 0.45f);
- becken->draw();
- glPopMatrix();
- water->draw();
- glPopMatrix();
- glPopMatrix();