- if FShowMultitextur then begin
- glEnable(GL_BLEND);
- glColor3f(1,1,1);
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex2d(0 ,0 );
- glTexCoord2f(1,0); glVertex2d(FHeight,0 );
- glTexCoord2f(1,1); glVertex2d(FHeight,FWidth);
- glTexCoord2f(0,1); glVertex2d(0 ,FWidth);
- glEnd;
- glDisable(GL_BLEND);
- end;