-  glmatrixmode(gl_projection);
 -   glloadidentity;
 -   gluortho2d(0,1024,0,768);
 -  glmatrixmode(gl_modelview);
 -  for i:=0 to 2 do
 -  begin
 -  x:=x-66;
 -  x1:=x1-66;
 -  glpushmatrix;
 -  glbindtexture(gl_texture_2d,tex1);
 -  glbegin(gl_quads);
 -   gltexcoord2f(0,0); glvertex2d(x,y);
 -   gltexcoord2f(0,1); glvertex2d(x,y1);
 -   gltexcoord2f(1,1); glvertex2d(x1,y1);
 -   gltexcoord2f(1,0); glvertex2d(x1,y);
 -  glend();
 -  glpopmatrix;
 -  end;
 

