- glmatrixmode(gl_projection);
- glloadidentity;
- gluortho2d(0,1024,0,768);
- glmatrixmode(gl_modelview);
- for i:=0 to 2 do
- begin
- x:=x-66;
- x1:=x1-66;
- glpushmatrix;
- glbindtexture(gl_texture_2d,tex1);
- glbegin(gl_quads);
- gltexcoord2f(0,0); glvertex2d(x,y);
- gltexcoord2f(0,1); glvertex2d(x,y1);
- gltexcoord2f(1,1); glvertex2d(x1,y1);
- gltexcoord2f(1,0); glvertex2d(x1,y);
- glend();
- glpopmatrix;
- end;