- glMatrixMode(GL_PROJECTION);
- glPushMatrix;
- glLoadIdentity;
- glOrtho(0, 800, 600, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
- // Jetzt kommt dein Hintergrund
- glBindTexture(...)
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex2f(0,0);
- glTexCoord2f(1,0); glVertex2f(800,0);
- glTexCoord2f(1,1); glVertex2f(800,600);
- glTexCoord2f(0,1); glVertex2f(0,600);
- glEnd;