- varying vec4 V;
- varying vec3 N;
- void main() {
- gl_TexCoord[0] = gl_MultiTexCoord0;
- V = gl_ModelViewMatrix * gl_Vertex;
- N = normalize(gl_NormalMatrix * gl_Normal);
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- }
Texturen und GlanzModerator: DGL-Team
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