- //Erste Textur unit einstellen
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE);
- BindTexture(Texturname);
- //Zweite Textur unit einstellen
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE,GL_ONE);
- BindTexture(Multitexturename);
- //Quad zeichnen
- BindTexture('wall.jpg');
- //Quad Zeichnen