- memset(Data, 0, SizeX*SizeY*nComponents);
- for(unsigned short i=1; i<8; ++i)
- glTexImage2D(GL_TEXTURE_2D, i, // MipMap-Level
- nComponents,
- SizeX >> i,
- SizeY >> i,
- 0, // Breite der Grenze
- GL_RGB, GL_UNSIGNED_BYTE,
- Data);
Mip-MappingModerator: DGL-Team
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