- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glBegin(GL_QUADS);
- glColor4f(0.1,0.1,0.1,0.7);
- glVertex2f(R.Left,R.Top);
- glVertex2f(R.Right, R.Top);
- glVertex2f(R.Right, R.Top + 300);
- glVertex2f(R.Left, R.Top + 300);
- glEnd;
- glDisable(GL_BLEND);