- for (int i = 0; i < 4; i++) {
- if (borders[i] > 0) {
- gl.glLineWidth(borders[i]);
- gl.glColor4fv(borderColor[i],0);
- gl.glBegin(GL.GL_LINES);
- switch (i) {
- case 0:
- gl.glVertex2i( 0, 1);
- gl.glVertex2i( width-1, 1);
- break;
- case 1:
- gl.glVertex2i( width-1, 1);
- gl.glVertex2i( width-1, height);
- break;
- case 2:
- gl.glVertex2i( width-1, height);
- gl.glVertex2i( 0, height);
- break;
- case 3:
- gl.glVertex2i( 0, height);
- gl.glVertex2i( 0, 0);
- break;
- }
- gl.glEnd();
- gl.glLineWidth(1);
- }
- }