- for (int i = 0; i < 4; i++) {
 - if (borders[i] > 0) {
 - gl.glLineWidth(borders[i]);
 - gl.glColor4fv(borderColor[i],0);
 - gl.glBegin(GL.GL_LINES);
 - switch (i) {
 - case 0:
 - gl.glVertex2i( 0, 1);
 - gl.glVertex2i( width-1, 1);
 - break;
 - case 1:
 - gl.glVertex2i( width-1, 1);
 - gl.glVertex2i( width-1, height);
 - break;
 - case 2:
 - gl.glVertex2i( width-1, height);
 - gl.glVertex2i( 0, height);
 - break;
 - case 3:
 - gl.glVertex2i( 0, height);
 - gl.glVertex2i( 0, 0);
 - break;
 - }
 - gl.glEnd();
 - gl.glLineWidth(1);
 - }
 - }
 
