- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE,GL_DST_COLOR);
- glBindTexture(GL_TEXTURE_2D, tex[0]);
- glColor4f(1,1,1,0.5);
- glBegin(gl_Quads);
- glTexCoord2f(0,0);
- glVertex3f(-1,-1,0);
- glTexCoord2f(1,0);
- glVertex3f(1,-1,0);
- glTexCoord2f(1,1);
- glvertex3f(1,1,0);
- glTexCoord2f(0,1);
- glvertex3f(-1,1,0);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, tex[1]);
- glColor4f(1,1,1,0.5);
- glBegin(gl_Quads);
- glTexCoord2f(0,0);
- glVertex3f(-1,-1,0);
- glTexCoord2f(1,0);
- glVertex3f(1,-1,0);
- glTexCoord2f(1,1);
- glvertex3f(1,1,0);
- glTexCoord2f(0,1);
- glvertex3f(-1,1,0);
- glEnd;