- varying vec4 vpos;
 - varying vec4 cpos;
 - varying vec4 cutpos;
 - uniform float planey;
 - uniform int mode;
 - uniform mat4 cm;
 - void main(void)
 - {
 - vpos = gl_Vertex;
 - cpos = gl_ModelViewMatrix * gl_Vertex;
 - cutpos = gl_ModelViewMatrix * vec4(1.0, 0.0, 0.0, 1.0);
 - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 - gl_TexCoord[0] = gl_MultiTexCoord0;
 - gl_FrontColor = gl_Color;
 - }
 
