- glBegin(GL_QUAD_STRIP);
- glColor3f(1,0,0);
- glVertex3f(0,1,0);
- glVertex3f(0,0,0);
- glColor3f(0,0,1);
- glVertex3f(1,1,0);
- glVertex3f(1,0,0);
- glColor3f(0,1,0);
- glVertex3f(2,1,0);
- glVertex3f(2,0,0);
- glColor3f(0,1,1);
- glVertex3f(3,1,0);
- glVertex3f(3,0,0);
- glEnd;