- gltexcoord2f(0.0,0.0);
- glvertex3f(x+(-matrix[0]-matrix[1])*size,y+(-matrix[4]-matrix[5])*size,z+(-matrix[8]-matrix[9])*size);
- gltexcoord2f(1.0,0.0);
- glvertex3f(x+(matrix[0]-matrix[1])*size,y+(matrix[4]-matrix[5])*size,z+(matrix[8]-matrix[9])*size);
- gltexcoord2f(1.0,1.0);
- glvertex3f(x+(matrix[0]+matrix[1])*size,y+(matrix[4]+matrix[5])*size,z+(matrix[8]+matrix[9])*size);
- gltexcoord2f(0.0,1.0);
- glvertex3f(x+(-matrix[0]+matrix[1])*size,y+(-matrix[4]+matrix[5])*size,z+(-matrix[8]+matrix[9])*size);