- ======= Starting Engine =======
- [SYSTEM] PerformanceCounter - Support: yes
- [SYSTEM] Frequency: 14.318180 MHz
- Initializing Input System
- Initializing Render System
- [SHADER] (Vertex: FONT_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: FONT_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: DEFERRED_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: DEFERRED_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: DEFERRED_MAIN_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: DEFERRED_MAIN_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: DEFERRED_COLOR_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: DEFERRED_COLOR_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: DEFERRED_NORMAL_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: DEFERRED_NORMAL_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: DEFERRED_MRT_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: DEFERRED_MRT_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: GAUSSBLUR_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: GAUSSBLUR_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: DEFERRED_SHADOW_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: DEFERRED_SHADOW_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- [SHADER] (Vertex: SHADOW_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: SHADOW_SHADER):
- Fragment shader failed to compile with the following errors:
- ERROR: 0:16: error(#160) Cannot convert from 'bool' to 'highp float'
- ERROR: error(#273) 1 compilation errors. No code generated
- [SHADER] (Fragment: SHADOW_SHADER): Couldn't compile!
- [SHADER] (Vertex: SHADOW_DEPTH_SHADER):
- Vertex shader was successfully compiled to run on hardware.
- [SHADER] (Fragment: SHADOW_DEPTH_SHADER):
- Fragment shader was successfully compiled to run on hardware.
- OpenGL - Error: Couldn't compute shadows on this hardware!
- Shutdown Script System
- Shutdown 3D System
- Shutdown Render System