- Light.Position.Setup(-2.0, 1.5, 2.0);
- glPushMatrix;
- glDisable(GL_BLEND);
- glColor3f(Light.Red, Light.Green, Light.Blue);
- glTranslatef(Light.Position.X, Light.Position.Y,Light.Position.Z);
- gluSphere(gTempQuadric, 0.1, 10, 10);
- glPopMatrix;
Radiosity LightingModerator: DGL-Team
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