- public void execute(Renderer r) {
- if (vertexBuffer == null) {
- vertexBuffer = r.createGeometryBuffer(geometry);
- }
- if (gpuProgram == null) {
- gpuProgram = r.createProgram(program);
- }
- ...
- r.drawGeometry(0, vertexCount);
- }
Multithreaded RenderingModerator: DGL-Team
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