- PNGImage.LockBits(Rect, ImageLockModeRead, PixelFormat32bppARGB, BMPData);
- Texture := CreateTexture(PNGImage.GetWidth, PNGImage.GetHeight, GL_RGBA, BMPData.Scan0, pMagFilter, pMinFilter, pUseTexCompression);
- PNGImage.UnlockBits(BMPData);
GDI+ PixelFormat32bppARGB nach RGBAModerator: DGL-Team
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