- #extension GL_EXT_gpu_shader4: enable
- uniform sampler3D Velocity;
- void main(void)
- {
- ivec3 size = textureSize3D(Velocity, 0).xyz;
- //texture3D(Velocity,vec3(0.0));
- gl_FrontColor = vec4(1.0);
- gl_Position = gl_ModelViewProjectionMatrix * vec4(vec3(gl_Vertex)+gl_Vertex[3]*5.0*texelFetch3D(Velocity,ivec3(gl_Vertex),0).xyz,1.0);
- }