- varying vec4 vpos;
- varying vec4 cpos;
- varying vec4 cutpos;
- uniform float planey;
- uniform int mode;
- uniform mat4 cm;
- void main(void)
- {
- vpos = gl_Vertex;
- cpos = gl_ModelViewMatrix * gl_Vertex;
- cutpos = gl_ModelViewMatrix * vec4(1.0, 0.0, 0.0, 1.0);
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_FrontColor = gl_Color;
- }