- varying vec4 lightvector;
- void main(void)
- {
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_FrontColor = gl_Color;
- lightvector = vec4(gl_LightSource[0].position[1], gl_LightSource[0].position[0],
- gl_LightSource[0].position[2], gl_LightSource[0].position[3]); // Vertauschen von X und Y, da fehlerhaft ?!
- }