- glMatrixMode(GL_TEXTURE);
 - glPushMatrix;
 - glLoadIdentity;
 - glTranslatef(0.5, 0.5, 0);
 - glScalef(0.5, 0.5, 0);
 - gluPerspective(60, Width/ Height, 0.2, 200);
 - glMultMatrixf(@CamMatrix); //Camera Operationen
 - glGetFloatv(GL_MODELVIEW_MATRIX, @m);
 - glPopMatrix;
 - glMatrixMode(GL_MODELVIEW);
 
