- glMatrixMode(GL_TEXTURE);
- glPushMatrix;
- glLoadIdentity;
- glTranslatef(0.5, 0.5, 0);
- glScalef(0.5, 0.5, 0);
- gluPerspective(60, Width/ Height, 0.2, 200);
- glMultMatrixf(@CamMatrix); //Camera Operationen
- glGetFloatv(GL_MODELVIEW_MATRIX, @m);
- glPopMatrix;
- glMatrixMode(GL_MODELVIEW);