- 19:02:28: Create Objectlist...
 - 19:02:28: Init OpenGL...
 - 19:02:30: OpenGL: 2.0.6590 Release
 - 19:02:30: 8 TMUs supported
 - 19:02:30: 512 Max Vertex Uniform Variables
 - 19:02:30: 512 Max Fragment Uniform Variables
 - 19:02:30: 16 Max GOBO Unites
 - 19:02:30: 4 FBO Pixel Textures
 - 19:02:30: 68 MAX Varying Floats
 - 19:02:30: 4 MAX FBO Colorattachments
 - 19:02:30: Start Render Advanced Engine...
 - 19:02:30: Init Deferred Shading..
 - 19:02:30: Loading Advanced Render Engine...
 - 19:02:30: Load Shader: projection
 - 19:02:30: Shader Version: 1.10
 - 19:02:30: Loading Vertex Shader...
 - 19:02:30: Loading Fragment Shader...
 - 19:02:30: Compiling Shaders...
 - 19:02:30: Program attached.
 - 19:02:30: Vertex shader failed to compile with the following errors:
 - ERROR: 0:2: '' : Version number not supported by GL2
 - ERROR: 1 compilation errors. No code generated.
 - 19:02:30: Link Shader...
 - 19:02:30: Fragment shader failed to compile with the following errors:
 - ERROR: 0:3: '' : Version number not supported by GL2
 - ERROR: 1 compilation errors. No code generated.
 - 19:02:30: Error anywhere on init engine!
 
