- for (int counter = 0; counter < 1000; counter++) {
- glBegin(GL_QUADS);
- gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3d(A[counter].x, 0.0, 0.0);
- gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3d(B[counter].x, 0.0, 0.0);
- gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3d(C[counter].x, 1.0, 0.0);
- gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3d(D[counter].x, 1.0, 0.0);
- glEnd();
- }