- glEnable(GL_BLEND);
- GetTexture('./dgl.gif');
- glBegin(gl_Quads);
- glColor4f(1,1,1,0.5);
- glTexCoord2f(0,0); glVertex3f(-1,-1,0);
- glTexCoord2f(1,0); glVertex3f(1,-1,0);
- glTexCoord2f(1,1); glvertex3f(1,1,0);
- glTexCoord2f(0,1); glvertex3f(-1,1,0);
- glEnd;
- glBlendFunc(GL_ONE,GL_SRC_COLOR);
- GetTexture('./rock.jpg');
- glBegin(gl_Quads);
- glColor4f(1,1,1,0.5);
- glTexCoord2f(0,0); glVertex3f(-1,-1,-0.1);
- glTexCoord2f(1,0); glVertex3f(1,-1,-0.1);
- glTexCoord2f(1,1); glvertex3f(1,1,-0.1);
- glTexCoord2f(0,1); glvertex3f(-1,1,-0.1);
- glEnd;