- glenable(gl_blend);
- glBlendFunc(gl_src_color,gl_one);
- glbindtexture(gl_texture_2d,tierecontrast[2]);
- glbegin(gl_quads);
- gltexcoord2f(0,0);
- glvertex3f(40,-0.3,-43.5);
- gltexcoord2f(1,0);
- glvertex3f(40,-0.3,-41.5);
- gltexcoord2f(1,1);
- glvertex3f(40,1.7,-41.5);
- gltexcoord2f(0,1);
- glvertex3f(40,1.7,-43.5);
- glend;
- gldisable(gl_blend);
- gldisable(gl_depth_test);
- glenable(gl_blend);
- glBlendFunc(gl_dst_color,gl_zero);
- glbindtexture(gl_texture_2d,tieretex[2]);
- glbegin(gl_quads);
- gltexcoord2f(0,0);
- glvertex3f(40,-0.3,-43.5);
- gltexcoord2f(1,0);
- glvertex3f(40,-0.3,-41.5);
- gltexcoord2f(1,1);
- glvertex3f(40,1.7,-41.5);
- gltexcoord2f(0,1);
- glvertex3f(40,1.7,-43.5);
- glend;
- gldisable(gl_blend);
- glenable(gl_depth_test);