- ...
- glRotatef(0.0f+ROTATE,0.0f,0.0f,1.0f); // Drehung Scheibe
- //... Scheibe zeichnen
- GLfloat x_korrect = -0.055f; //Zahlen in der Mitte drehen
- GLfloat y_korrect = -0.036f;
- glPushMatrix();
- //von der Scheibenposition zum Ursprung u. wieder zurück,
- //Korrektur Eckpunkt Zahlenbitmap zur Mitte
- glTranslatef(-0.053f-x_korrect, 0.581f-y_korrect,0.0f);
- glRotatef(0.0f-ROTATE,0.0f,0.0f,1.0f);
- glTranslatef(0.053f+x_korrect, -0.581f+y_korrect,0.0f);
- //selbstdefinierte Bitmap-Zahlen
- ShowText("00", weiss, 0.9, -0.053f, 0.581f, -0.4); //Zahlenposition schon ermittelt
- glPopMatrix();
- glPushMatrix();
- glTranslatef( 0.249f-x_korrect, 0.501f-y_korrect,0.0f);
- glRotatef(0.0f-ROTATE,0.0f,0.0f,1.0f);
- glTranslatef(-0.249f+x_korrect, -0.501f+y_korrect,0.0f);
- ShowText("03", weiss, 0.9, 0.249f, 0.501f, -0.4);
- glPopMatrix(); .....//usw. für alle Zahlen
- glLoadIdentity();