- void DrawMap() {
- i = 0;
- j = 0;
- while_bool = true;
- while (while_bool) {
- if (Level1[i][j].Visible) {
- glLoadIdentity();
- glTranslatef(Level1[i][j].pos_x, j * 32 + 50, 0);
- glColor4f(1.0f,0.0f,0.0f, 1.0f);
- glCallList(GL_List_Map[Level1[i][j].IMG_nr]); }
- j++;
- if (j == 16) { i++; j = 0; }
- if (i == 20) { while_bool = false; }
- } }