- gl.glBegin( GL.GL_LINE );
- gl.glColor3f( 1.0f, 0.0f, 0.0f );
- gl.glVertex3f( vertices[0].getXPos(), vertices[0].getYPos(), vertices[0].getZPos() );
- Vector v = HeavenMath.addVector( vertices[0], currentPolygon.getNormal() );
- gl.glVertex3f( v.getX(), v.getY(), v.getZ() );
- gl.glVertex3f( vertices[1].getXPos(), vertices[1].getYPos(), vertices[1].getZPos() );
- Vector v2 = HeavenMath.addVector( vertices[1], currentPolygon.getNormal() );
- gl.glVertex3f( v2.getX(), v2.getY(), v2.getZ() );
- gl.glVertex3f( vertices[2].getXPos(), vertices[2].getYPos(), vertices[2].getZPos() );
- Vector v3 = HeavenMath.addVector( vertices[2], currentPolygon.getNormal() );
- gl.glVertex3f( v3.getX(), v3.getY(), v3.getZ() );
- gl.glEnd();