- void TUIManager::SetupOpenGL()
- {
- glColor3f(1,1,1);
- glDisable(GL_LIGHTING);
- glDisable(GL_DEPTH_TEST);
- glShadeModel(GL_FLAT);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- };
SDL und StencilbufferModerator: DGL-Team
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