- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex2f(0,0);
- glColor3f(0,1,0);
- glVertex2f(0,1);
- glColor3f(1,0,0);
- glVertex2f(1,1);
- glColor3f(0,1,0);
- glVertex2f(1,0);
- glEnd;