- glBegin(GL_QUADS);
- //center
- glTexCoord2f( 8/511, 8/511); glVertex2i( blX+8 , urY-8 );
- glTexCoord2f( 8/511,119/511); glVertex2i( blX+8 , blY+8 );
- glTexCoord2f(119/511,119/511); glVertex2i( urX-8 , blY+8 );
- glTexCoord2f(119/511, 8/511); glVertex2i( urX-8 , urY-8 );
- //upper left corner
- glTexCoord2f( 0.0 , 0.0 ); glVertex2i( blX , urY );
- glTexCoord2f( 0.0 , 7/511); glVertex2i( blX , urY-8 );
- glTexCoord2f( 7/511, 7/511); glVertex2i( blX+8 , urY-8 );
- glTexCoord2f( 7/511, 0.0 ); glVertex2i( blX+8 , urY );
- //usw.......