- procedure gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLDouble);
- procedure gluPerspective(fovy, aspect, zNear, zFar: GLdouble);
- procedure gluPickMatrix(x, y, width, height: GLdouble; viewport: TVector4i);
- function gluProject(objx, objy, objz: GLdouble; modelMatrix, projMatrix: TMatrix4d; viewport: TVector4i;
- winx, winy, winz: PGLdouble): GLint;
- function gluUnProject(winx, winy, winz: GLdouble; modelMatrix, projMatrix: TMatrix4d; viewport: TVector4i;
- objx, objy, objz: PGLdouble): GLint;