- glBegin(GL_QUADS);
- for (int y = 0; y < MAP_SIZEY; y++)
- {
- for (int x = 0; x < MAP_SIZEX; x++)
- {
- glTexCoord2f(0.0f, 0.0f); glVertex3f(float(x), float(y), 0.0f);
- glTexCoord2f(1.0f, 0.0f); glVertex3f(float(x + 1), float(y), 0.0f);
- glTexCoord2f(1.0f, 1.0f); glVertex3f(float(x + 1), float(y + 1), 0.0f);
- glTexCoord2f(0.0f, 1.0f); glVertex3f(float(x), float(y + 1), 0.0f);
- }
- }
- glEnd();