- private void SetUpViewPort()
 - {
 - // Compute the size of the glControl1.
 - int width = glControl1.Width;
 - int height = glControl1.Height;
 - // Tell OpenGL how to compute pixels to coordinates.
 - GL.Viewport(0, 0, width, height);
 - // Choose Matrix.
 - GL.MatrixMode(MatrixMode.Projection);
 - // Reset camera.
 - GL.LoadIdentity();
 - // Multiplying the projection matrix with a perspective one.
 - OpenTK.Graphics.Glu.Perspective(90.0, width / height, -500, 500);
 - GL.MatrixMode(MatrixMode.Modelview);
 - }
 
