- Rect<int>& TexArea = MTex_.Packer->operator[](MLetter.RectID).Rect;
- const char* BmpFilename = (string("..\\test") + StringConv<int>::ToString(i++) + ".bmp").c_str();
- SOIL_save_image(BmpFilename, SOIL_SAVE_TYPE_BMP, TexArea.X2 - TexArea.X1, TexArea.Y2 - TexArea.Y1, 1, MLetter.BmpPixels);
- glTexSubImage2D(GL_TEXTURE_2D, 0, TexArea.X1, TexArea.Y1, TexArea.X2 - TexArea.X1, TexArea.Y2 - TexArea.Y1, MLetter.BmpColored ? GL_RGB : GL_LUMINANCE, GL_UNSIGNED_BYTE, MLetter.BmpPixels);