- varying timer;
- for(int i=0;i <numLookups;i++)
- {
- fragColor += texture2D(feuerTex, vec2(random(timer,i), sqrt(length(texcoord * 2 -1)))) / numLookups;
- fragColor += texture2D(screenTex, screenCoords + texture2D(feuerNormalMap, vec2(random(timer,i), sqrt(length(texcoord * 2 -1)))).xy * 2 -1) / numLookups;
- }