- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(Pos.X, Pos.Y, 0);
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(Pos.X + Pos.Width, Pos.Y, 0);
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(Pos.X + Pos.Width, Pos.Y + Pos.Height, 0);
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(Pos.X, Pos.Y + Pos.Height, 0);
- glEnd();
- glDisable(GL_BLEND);