- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -10.0 );
- gluLookAt(0.0,1.0,CamPosZ,0,0,0,0,0,1);
- UpdateFrustum();
- if(firstTrees){
- for(int i=0;i<fieldWidth;i++){
- for(int j=0;j<fieldHeight;j++){
- glCallList( fieldMatrix[i][j].displayList);
- }
- }
- }
- //glTranslatef(CamPosX,CamPosY,1);
- glTranslatef(CamPosX,CamPosY,1);
- glScalef(zoomFactor,zoomFactor,zoomFactor);
- glRotatef(orbitAngel, 0.0, 0.0, 1.0);
- glDisable(GL_TEXTURE_2D);
- glCallList( object );
- glEnable(GL_TEXTURE_2D);