- glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboId);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, vboIdIndices);
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glEnableClientState(GL_VERTEX_ARRAY);
- glNormalPointer(GL_FLOAT, 0, (void*)sizeof(vertices));
- glColorPointer(3, GL_FLOAT, 0, (void*)(sizeof(vertices)+sizeof(normals)));
- glVertexPointer(3, GL_FLOAT, 0, 0);
- glDrawElements(GL_QUADS, 24, GL_UNSIGNED_BYTE, NULL);