- varying mat4 texMat[2];
- void main(void)
- {
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[1] = gl_MultiTexCoord1;
- texMat[0] = gl_TextureMatrix[0];
- texMat[1] = gl_TextureMatrix[1];
- gl_FrontColor = gl_Color;
- }