- glPushMatrix();
- glLoadIdentity();
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- glViewport (0, 0, windowWidth, windowHeight);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- gluOrtho2D (0.0, windowWidth, 0.0, windowHeight);
- blabla...
- glPopMatrix();