- glBegin(draw-mode);
- for(c from 0 below tri.indices-count)
- let i = tri.indices[c];
- glNormal3f(tri.normals[c * 3], tri.normals[c * 3 + 1], tri.normals[c * 3 + 2]);
- glVertex3f(tri.vertices[i * 3], tri.vertices[i * 3 + 1], tri.vertices[i * 3 + 2]);
- end for;
- glEnd();